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Anthony Mendes and Kent E. Morrison
The American Mathematical Monthly
Vol. 121, No. 1 (January 2014), pp. 33-44
Published by: Mathematical Association of America
Stable URL: http://www.jstor.org/stable/10.4169/amer.math.monthly.121.01.033
Page Count: 12
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Abstract In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to the target, or a winner can be a player coming closest without guessing higher than the target. We study optimal strategies for players in these games and determine some of them for two, three, and four players.
Copyright the Mathematical Association of America 2014