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OU: Interactivity as Divination as Vending Machine

Ken Feingold
Leonardo
Vol. 28, No. 5, Third Annual New York Digital Salon (1995), pp. 399-402
Published by: The MIT Press
DOI: 10.2307/1576224
Stable URL: http://www.jstor.org/stable/1576224
Page Count: 4
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OU: Interactivity as Divination as Vending Machine
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Abstract

THE AUTHOR EXAMINES THE NOTION THAT SOME OF THE BASIC MODES of interaction in interactive art may be found within earlier, mechanical forms of interactive devices -- namely, fortune-telling and vending machines. He also discusses the development of several of his own interactive artworks, with his observations on the ways in which audiences have responded to them.

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