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Cavern Genesis as a Self-Organizing System
Clifford A. Pickover
Vol. 31, No. 3 (1998), pp. 209-211
Published by: The MIT Press
Stable URL: http://www.jstor.org/stable/1576574
Page Count: 3
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The author describes cavern synthesis--a simple computational recipe for creating digital simulations of caverns. This system is reminiscent of self-organizing systems, where large-scale patterns arise from simple rules operating on tiny components of a system. The artistic and unpredictable shapes should be of interest to artists and virtual-reality system programmers who create graphically rich, explorable three-dimensional worlds.
Leonardo © 1998 Leonardo