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Preferential Linkage and Network Evolution: A Conceptual Model and Empirical Test in the U.S. Video Game Sector
N. Venkatraman and Chi-Hyon Lee
The Academy of Management Journal
Vol. 47, No. 6 (Dec., 2004), pp. 876-892
Published by: Academy of Management
Stable URL: http://www.jstor.org/stable/20159628
Page Count: 17
You can always find the topics here!Topics: Video games, Launches, Technological innovation, Evolution, Circles, Computer software, Modeling, Business innovation, Statistical models, Datasets
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We examined how network structure (density overlap and embeddedness) and technology characteristics of a platform (dominance and newness) shaped interorganizational coordination of product launches in the U.S. video game industry. We found that the developers' choices to launch games for particular game consoles were significantly explained by these four factors using multiprobability regression on a primary data set of 2,815 launches between 1995 and 2002. This analysis was complemented with application of a network visualization technique.
The Academy of Management Journal © 2004 Academy of Management