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Using Online Role-Play to Promote Collaborative Argument and Collective Action

Candance Doerr-Stevens, Richard Beach and Elizabeth Boeser
The English Journal
Vol. 100, No. 5 (May 2011), pp. 33-39
Stable URL: http://www.jstor.org/stable/23047800
Page Count: 7
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Since scans are not currently available to screen readers, please contact JSTOR User Support for access. We'll provide a PDF copy for your screen reader.
Using Online Role-Play to Promote Collaborative Argument and Collective Action
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Abstract

Playing different characters in an online role-play, students explore controversial aspects of Internet filtering and adopt a plan to change their school's policy.

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