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Learning from Games: Seven Principles of Effective Design

ROB HOUSER and SCOTT DELOACH
Technical Communication
Vol. 45, No. 3 (AUGUST 1998), pp. 319-329
Stable URL: http://www.jstor.org/stable/43088524
Page Count: 11
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Abstract

♦ Describes design principles found in games that contribute to more usable applications ♦ Provides examples from several games to illustrate these seven principles ♦ Argues that games set a significant direction for effective interface design

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