Front Matter
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Table of Contents
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Preface
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Acknowledgments
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Introduction:: FOR WHOM THE LOVE WORKS IN VIDEO GAME PRODUCTION?
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THE UNEQUAL LUDOPOLITICAL REGIME OF GAME PRODUCTION:: Who Can Play, Who Has to Work?
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THE END OF THE GARAGE STUDIO AS A TECHNOMASCULINE SPACE:: Financial Security, Streamlined Creativity, and Signs of Friction
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GAMING THE CITY:: How a Game Studio Revitalized a Downtown Space in the Silicon Prairie
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THE PRODUCTION OF COMMUNICATIVE DEVELOPERS IN THE AFFECTIVE GAME STUDIO
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REPRODUCING TECHNOMASCULINITY:: Spouses’ Classed Femininities and Domestic Labor
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GAME TESTERS AS PRECARIOUS SECOND-CLASS CITIZENS:: Degradation of Fun, Instrumentalization of Play
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PRODUCTION ERROR:: Layoffs Hit the Core Creatives
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CONCLUSION:: Reimagining Labor and Love in and beyond Game Production
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Notes
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References
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Index
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